Even now you can 
remember it. Narration then brings up a kind voice that appreciates you,
 a gentle gaze that watches over you, and then the Walls that 
‘mercifully’ drew distinctions with you, gently pushing you away from 
that world.
Suddenly, you hear a voice from
 behind you somewhere in the distance. You can’t tell who it is, and 
thinking on it more, it’s not even a voice. “You” carry it with you as 
you walk on, and the only things in your chest are fulfilled memories.
In
 the end, the view you can see starts shining, and “you” turn your back 
on the world. Narration prompts you to wake up, as there is no longer 
anything to fear. This is the story of the world ending, and this is the
 story of “you” and your “true enemy.”
Camera
 tunes in as Breke wakes up in Shinjuku Chuo Park as it rains. He has no
 idea where he is and his head hurts. He’s described as covered in 
wounds and his body as creaking as he moves. He wonders why he’s there, 
then realizes he doesn’t even know who he is.
Breke
 is unable to remember anything, so he figures he might have amnesia. He
 stops there though as he realizes he’s surrounded by something. He’s 
spotted by a bunch of robot mobs, and they presume him to be from System
 Utopia or having technology from there. Under their preinstalled 
programming, they decide to try capturing him and start firing at him.
Narration
 says they’re firing rubber bullets at Breke, but before that starts 
happening Breke ends up activating a full power boost that makes him 
move like a veteran soldier. And so a battle breaks out in the night at 
the park.
Camera then shifts over to your 
side as you’ve been caught in the heavy rain, finding it hard to see in 
front of you and trying to hurry back to the dorms. Solomon decides to 
pop out and comment about how your luck sucks, then starts guiding you 
through the park. He tells you he’ll leave you behind if you don’t 
hurry, but then cries for you to not ditch him when you run past.
You
 figure you’re cutting it close to curfew and push on ahead for a 
shortcut. Solomon notices that this is Chuo Park and decides it’s the 
perfect time to reminisce about your first meeting with him. You either 
comment on the nostalgia of it or say it was a scary time.
Solomon
 goes on to describe your first meeting as him heroically arriving to 
assist you when you were terrified and asks if you remember. You either 
question this line of events or tell him to stop faking what happened. 
He says that you were running away full speed back then and claims you’d
 be dead if he wasn’t there to guide you. You then either bug him to 
tell you more about things if he wants thanks or say he’s been kinda 
useless since then.
Solomon whines that he 
wasn’t taught about everything ever. He says that once he gained 
awareness he was ordered to serve as your butler and given his book that
 he’s tried so hard to read, then begs for compliments. You however take
 more interest in asking who gave him directions or the book.
Solomon
 avoids answering the question and says you need to cherish him more. 
Despite that he’s with you, you keep going on and making more friends, 
and he says that (if I’m parsing this correctly) he can’t do anything 
when you have your artifact out. He goes on to say you shouldn’t ignore 
him and that he hates being left behind.
Solomon
 says that if things go on like this and he someday disappears, he won’t
 care if you cry. Partings can be such sudden things...and this comment 
triggers a momentary flashback. Solomon notices you out of it and tries 
to bring you back to Earth, and he says that lately you’ve been acting 
strange.
Out in the distance he thinks he 
hears ~~Josuke~~ something, so he tells you about it and says it’s 
coming from that way. You hear it too and wonder what it is, prompting 
Solomon to comment on your curiosity as you decide to go take a look. 
Despite bringing it to your attention he still thinks you should just go
 home or else Shirou will get mad.
Back to 
Breke’s side, he keeps dodging the gunfire as he keeps and eye on the 
mobs. He calls them Machine Troopers and questions why he feels like he 
knows their abilities. He’s not even actively thinking about how he 
moves, it’s just instinctive. With all the bullets raining in his 
direction he doesn’t have time to think anyways though.
A
 bullet eventually gets him in the leg, and Breke leans against a wall 
for support, though he knows he can’t dodge anything anymore. The eye 
lights in the troopers flash as they all line up their shots, and Breke 
asks if he’s going to die in a strange place, with no idea who he is, no
 one knowing he was there, or no one knowing he was ever there.
Breke
 bristles at that, saying he has things he has to do. Then he has a 
vague memory about orders come to him. As the troopers open fire, you 
run in and save him, running in from the side and carrying him off as 
the bullets graze you.
Breke asks you who 
you are, and you tell him you came to help and ask if he’s okay. He’s 
surprised at you being a civilian child, but he sets that aside as 
something in him prompts him to tell you to run. He offers to run 
interference for you, which triggers another flashback to Harlot telling
 you to run. You refuse to leave.
Breke is 
surprised by your answer but something in him, his resolve as someone 
who lives in battle, causes him to yell out and question what you could 
do. He sees you as without any equipment or battle experience, and 
Solomon seems to sense something. He asks “why” and tries to get you to 
stop, but you apologize to him and turn on the app for battle, then 
summon your sword to cut down the Troopers in front of you.
Breke
 is shocked by this display, and the Troopers decide that you’re a 
bigger priority and shift gears to eliminate you, which then leads to 
the episode battle. Things continue after it.
After
 the battle, the story picks up mid way as Breke watches in amazement 
until you eventually take the last bot offline. He asks you who you are,
 but you tell him to talk later and run now, grabbing his hand. He 
doesn’t argue the point and grabs your hand before you finish saying it.
 Something seems to explode behind you guys, and reinforcements arrive.
You
 immediately strike the mob down, but a second one shows up to attack, 
blowing you back. The mob says that priorities have shifted to getting 
rid of you first since you pose so much of a threat, and they turn their
 back on Breke as they get ready to destroy you.
Breke
 tries hard to figure out a way to stop this, then a voice talks to him 
saying he already has the strength to win. He tries to get the voice to 
show themselves, but the voice continues on saying he already has the 
power to do as he thinks, and part of his suit transforms into his 
weapon.
Breke continues struggling to grasp
 what’s happening, but he stops thinking about it for a second to take 
action. The robot notices, so you try to call out to him. Breke goes on 
to cleave the trooper in two, with narration describing how he seems to 
be experienced with it in his movements, which you find cool.
Breke
 starts questioning why he’s able to do all this again but you prompt 
him to run for now, so he agrees. Some time later you two make some 
distance to elsewhere in the park, and you figure you guys are in the 
clear. Breke starts talking about not recognizing the place, then segues
 into asking what is up with the troopers and why they seemed to be 
after him. Then he remembers he doesn’t know who he is, or much of 
anything really.
Eventually he stops with 
the introspection to ask who you are, so you ask if he has amnesia. He 
thinks that’s the case, so you ask him his name or for something to call
 him by. He tries to remember that and remembers as much as “Fre” before
 his head hurts again with a flashback or two.
One
 flashback has a mysterious girl looking character with a childlike 
voice as the dialogue box describes talking about a thing to control 
battles and it being a product of the system that seeks revolutionary 
change through battling. She says that they, the genuises in Tokyo, will
 be calling that Plan B, deriving it from part of Breke’s name.
Flashback
 ends as Breke figures what his name is and tells it to you. You 
introduce yourself, and after that Breke asks where you guys are. When 
you tell him, nothing jogs any memories as he tries to roll them around 
on his tongue. You ask if he remembers anything about himself, but all 
he has to show is a dog tag, which you can bring up Garm at.
At
 the very least you bring up their association with soldiers, and Breke 
says he does feel like he is one. You say his attack was amazing and 
that he seemed used to it, but he says he doesn’t remember anything else
 and curses the lack of any guiding clues. You tell him it’ll be okay 
and offer to think with him.
Breke’s 
surprised at the lengths you’ll go for him and talks about how there was
 nothing in it for you to come save him earlier. That does seem to 
remind him of something the troopers said before they attacked, but you 
go on to say that the two of you are the same. He asks if that means 
you’re also an amnesiac.
You don’t answer 
the question, but you tell him to wait there while you go get a friend 
to help. He calls you weird but he agrees to wait, so you run off and 
say you’ll be back soon. Breke calms down as he sees you off, then 
starts looking for water when he realizes how thirsty he is.
It’s
 at this point that Breke notices his fur. He goes to look in a restroom
 mirror, then has a bit of a breakdown at finding out that he might not 
be human. He then notices that hidden under some of his fur is some 
mechanical components, setting him off again with the realization he 
might not even be an organic being.
A voice
 starts talking to him and confirms he’s no longer a normal living 
being. He isn’t human, he isn’t a wolf, and even calling him a machine 
would be a bit off the mark. Breke demands to know who’s talking to him 
and where they are. The voice tells him they’re there, only that Breke 
pretended to not know because he didn’t want to accept the truth.
Breke
 holds his head as a look of despair hangs on his face. The voice 
confirms that they’re talking from inside his head. He starts demanding 
to know who or what he is, remarkably keeping a level of calm amidst his
 confusion. The voice says that figuratively speaking, they (plural) do 
not exist in this world. The reason for that is because there is nothing
 in the world like them.
Something within 
seems to expand, and after the wind blows by no one is there anymore. It
 is after that that the girl from Breke’s flashback shows up. She starts
 talking about how forcibly fusing memories causes instabilities to 
occur like so, and says it was a good thing they separated class and 
concepts. She compares that to setting up a safety valve.
The
 girl says that despite putting memories from across different worlds 
together in one vessel, it didn’t work out like that Ring Sacred 
Artifact. Change of subject, she talks about how evolution through 
fusion is Plan A. Evolution through competition is Plan B, and evolution
 through education is Plan C. And if it comes to it, there is Duo, the 
back up plan.
Even if she’s helping out 
with those three, she says that a created genius is empty or 
ineffective. Still, even if it’s an imitation it can spread the seeds of
 revolutionary progress. She calls for what’s apparently her giant robo 
bodyguard and refers to as her transcendent, saying it’s time they 
returned to the East so they can go see Duo.
The
 giant robot holds her to him(/it/whatever) and they fly off into the 
night sky. As soon as they leave you end up returning, only to find no 
one around. You call for Breke, but there’s no sign of him anywhere. 
Solomon makes the mysterious observation that Breke is like him. Or 
rather, them. He also asks if he’s their end while agitated, and the 
episode ends with narration drawing attention to the ring on his horn.
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