Nowadays it’s been remade into something completely different, and almost no third party knows about this. It now looks like the sort of place that holds military drills, and today yet another prison transport vehicle has arrived. And the passenger within...?
Inside the prison, Daisuke asks where he is, but the tenjin cops with him don’t respond. Daisuke tries to ask for an explanation, saying he was told they’d let him see Avarga if he came in while in his wrestling gear. A cop says they did as they refer to him as the Berserkers’ Taurus Mask.
Daisuke is surprised he knows about this, and the cops around start transforming into shadows to his shocked loss of words. Tezcatlipoca’s silhouette approaches and says he knows before telling him he’s going to make him remember. Daisuke tries asking who he is, and Tezcatlipoca tells him it’s time to remember the evilest and most foolish of wars he’s fought together with people in.
A giant dark mirror appears in front of Daisuke, and the shadow cops hold him to force him to look into it. Daisuke he yells about things streaming into his head, and the memories of the times he spent competing with his friends in matches at school begin flowing. The light fades out and the significance of them inverts...
Scene shifts elsewhere in Nerima to what’s listed as the Warmongers’ frontline command room. Tanetomo starts to talk about the Berserkers and how they’ve absorbed 60% of their rankers into their own forces. Narration says the war room is in the same area as the detention center, and that the Warmongers were the ones to repurpose the place. There is where they prepare for the battle of the true big three guilds by gathering and training forces.
Tanetomo says he’s received reports from police station chief Daikoku that their gathering of valuable forces is proceeding without delays. He then asks Yasuyori how the training plans are progressing. Yasuyori calls himself a sergeant while referring to Tanetomo as a staff officer or advisor, and the game skips over the report.
Tanetomo nods at whatever was said, summing it up saying all is going to plan. It’s obvious though since they no everything while their opponents know nothing about them. He comments that knowing what your opponents will do means things are less work and more like disposal. In the end, the true big three guilds’ enemies are really only the others in that group since they have memories of the past loops. Tanetomo figures his tactical wisdom will shine best in the fight against the Invaders.
Tanetomo’s wisdom orb starts glowing, and Yasuyori says he’ll leave the thinking to him since he himself is stupid. Yasuyori is noted to have the brotherhood orb, one of the virtues of the three bonds of Confucianism. He says he’ll never again move under his own judgment, and he remembers the slippery touch and the smell of blood the last time he laid his hand on someone. A fresh memory of war he was made to remember.
Those memories were memories of days fighting against people he once thought of as his friends, killing each other. They were days where they were shown the ugliest side of people in perpetuity. Since Yasuyori has remembered of times when he lived the life of a monster, he’s come to question whether he can go back to live in society with everyone again. He talks about being unable to live anywhere else but the swampy battlefields, and that he cannot go back to Yoyogi.
Tanetomo seems sad as he says he understands Yasuyori’s pain. He talks about how he once killed the traitors who went against his master. He doesn’t think he was wrong to do so, but he can no longer return to how things were before. Because of that he says he knows the pain and hollowness Yasuyori feels, and that falling to the world of pain dooms you to stay there for life.
Yasuyori seems to sympathize with him and calls him by name before correcting to advisor, but Tanetomo says being called by name is fine. Tanetomo also tells Yasuyori that if he ever thinks Tanetomo is lying at any point, he asks him to run him through with his own sword.
Yasuyori doesn’t answer at first, but after sighing he bows and tells Tanetomo that they share lots in life. He also declares that he has no intention of making just one of the two of them do all the dirty work. Tanetomo says he understands and suggests getting back to the topic of said dirty work.
Tanetomo says that based on past loop activity data, it’s almost time for the Summoners to take action. The commanding officers will be taking care of you, so Tanetomo suggests he and Yasuyori deal with Moritaka and Tadatomo. Yasuyori acknowledges it and goes along with the idea.
Tanetomo says Yasuyori should take Moritaka because based on affinities he can’t win against Yasuyori. Since he can’t handle Tadatomo on the same principles, Tanetomo casually suggests disposing of him himself. He also talks about Tadatomo being a halfwit who never managed to get any sort of revenge for his master, so he judges him to have never been an enemy to them. Narration says he gives Yasuyori a pure, bewitching smile as he says so.
For a change in subject, Tanetomo says it’s about time for Police Chief Daikoku to bring in the next set of forces from Shinjuku. Having military forces is all well and good, but can they actually be brought up to snuff? He asks Yasuyori to handle their training.
Scene shifts over to the Shinjuku Ward police station. Tajikarao tries to ask Daikoku for an explanation and realizes he can’t move. Daikoku says he and his dorm mates doesn’t need to be so on guard and comments on Tajikarao being weak to no-holds-barred parties and festive occasions. But it’ll be okay, because he has arrangements for their replacements.
Daikoku raises his hand, and Shadows start appearing from the police officers the game says are kneeling. Said Shadows bow down to Daikoku as if to swear loyalty, and Tajikarao is shocked to see these Shadows appear. Daikoku says they’ll be working in the officers’ places in the name of both the Warmongers and the World Representative Mahakala, the Great Darkness.
Elsewhere Hougen is flying around in the sky as he sighs sadly about how much of a novice Tajikarao is to have fallen for what’s happened. He does comment on the enemies moving fast and needing to get ready himself, but he then reacts in shock to seeing something.
Scene shifts again to the front of Shinjuku’s police department, and R-19 reports to Shirou that he’s reached the location with you. Shirou and R-19 have somehow set things up so that Shirou can see through R-19’s eyes, which he thanks him for. Claude is also patched in I think and he asks if you’re ready to start. You protest vehemently and ask why R-19 is with you.
R-19 answers that he was made to investigate the danger zones in Tokyo, and since he believes that going with you on this idea is conducive to that order, he’s decided to come along. Claude asks why you’re hesitating, so you start to protest about how this is a crime and that you’re against hurting innocent police officers.
Claude says he understands and says you don’t need to worry about that.
When you ask why, he informs you that all the officers have been
replaced with fakes at some point in the past. You react with shock to
this, so Solomon pops up to tell you that Claude is right. The officers
around are all memories of somebody like you’ve fought before in
Kabukicho and elsewhere, meaning they’re all Shadows. He knows since
he’s also composed entirely of memories.
You ask what happened to the original officers, so Claude reminds you of the time you fought the Warmongers in Kamata and asks if you remember what they did and said. You answer that they said they ruled by making people remember the past loops.
Claude says they were memories where people killed and were killed by their neighbors, so what would happen if people were to remember that? In such a case, there should be many who feel they can’t live their normal lives anymore. If they joined their armies, good. If they couldn’t find some new place to live, they probably ended their lives. It’s questionable what happened to the officers, but Claude hopes they’re okay. Shirou is quiet at the subject.
You ask Claude about the possibility this happened to the other Berserkers. He doesn’t answer, and neither does Snow. As your conversation is going on, some prison bus or whatever stops in front of the police station. Officers then start rounding up students that are around and forcing them board the bus.
Wolf A protests being handcuffed for walking around and tries to punch an officer in the shoulder out of desperation. Said mob flickers as a Shadow to the wolf’s shock before forcing the students in without changing their expressions. The wolf then cries for help.
You decide to go help since you can’t leave them be. Claude decides to confirm one last time that you are on board with doing this, saying that it’s possible that you won’t be attacked if you don’t interfere. If you choose to sit things out, Claude believes it’s highly likely a new loop will occur. You’ll probably lose all memories of this loop, but you might get to this loop end without being endangered.
You say that you’ve decided that no more loops will be happening as you turn to Solomon. He agrees and asks that you leave things to him since you both have a new power. You then notice something happening, and Jacob walks up and asks the policemen to stop because what they’re doing is without love.
A mob tries to nab him, but Jacob easily sidesteps the attempt. They
start trying to attack him for resisting them, and Jacob says he’ll
fight them in a challenge to see who’s left standing. He immediately
launches two of them into the air, and the mobs then disappear. You
wonder who Jacob is, and Claude seems to recognize him. You decide to
jump in to help, which leads into the episode battle.
Diferent from the previous bad guys, the members of the 3 new guilds are all jerks.
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